More than ever, I could feel the gap between bigger men and the smaller guards. Players run, dribble, jump and manage differently. This is further enhanced over the PlayStation 5 because of the haptic feedback on the control. 2K may have found the most balanced and realistic rebounding system they have had in history. The very best way for NBA 2K21 MT me to represent this feature of the sport is to say, every time a rally goes to a participant, I feel like I understand how they came down with the ball. There are two regions of the gameplay that I love more than others. The Impact Engine is among these. The amount of contact dunks, chucks, and other more subtle collisions in the game help to create some of the most exciting sequences in the game. There are some outstanding gameplay moments that stem from this update that are only possible on the next-gen version.
If you want to see the most fundamentally solid and purest concept of hoops in 2K, you owe yourself to try a WNBA game. Since the game is balanced and it doesn't exaggerate the size or athleticism of the players in the W, you get a smoothness that has to be seen to fully appreciate. This component of the game is about as near perfect as you can get. If you jump into the 4:01:00 mark of the movie below, you can see a Seattle Storm vs. Las Vegas Experts game.
PARK play is supposed to function as over-the-top, but it is at its best when it is still ruled by some level of basketball idea. It seems like 2k has seen a much better balance in this region in NBA 2K21. Where current-gen had problems in some regions, 2K has seemingly used that info and community feedback to deliver something sweet on next-gen. The dribbling, physicality and player-developing journeys have motivated me to get back into a mode I'd fallen from favor with over the past few decades. Among the biggest problems many users had with the current-gen variation were related to the shooting. To put it plainly, most of the 2K community fought to shoot. Section of the complaints may be chalked up to whiners who only want things simple, but another portion of it was valid. On the next-gen edition, 2K seems to have found the balance based on community feedback. The shot meter is bigger, and there's still a means to use shot-aiming, but with even more control than before.
The other part of the gameplay I was most impressed with is that the dribbling. The capacity to control the rate of your moves can not be understated. It provides a legitimate skill gap for those who are more comfortable with all the sticks compared to their peers, and Cheap NBA 2K MT when chained together properly with the right players, it can create some of the most rewarding moments in the sport. Most of what gets the gameplay enhanced wouldn't be possible in almost any mode in the event the activity felt as"grabby" because it's in other versions. It is not as simple to create the magnetic contact which inexplicably impeded a ball-handler's movement. In prior years, this was the meta on defense, but now it is a bit more about expectancy rather than riding the wave of a faulty mechanic.